Dragonborn
30 ft speed
Rivermark sees perhaps two a year, both times off the caravan ground, and the town has never settled on whether to be frightened. What it has settled on is the price: a dragonborn who wants a bed at the Flagon pays what everyone pays, and a dragonborn who wants work is hired the same afternoon, because nobody on a wagon road turns down a guard that arriving raiders can see from the ridge.
Traits
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Draconic Ancestry
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Breath Weapon
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Run
Damage Resistance
— Resistance to the damage type your ancestry answers to.
Hill Dwarf
Dwarf · 25 ft speed
The hill families came down the valley with the second wave of stone-carts and never went back up: four generations of them hold the high ground north of the ford now, running sheep on land nobody else wanted and lending money at rates nobody else would dare. They are the reason the priory keeps a set of accounts it does not show visitors.
Traits
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Run
Darkvision
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Run
Dwarven Resilience
— Advantage on saves against poison, and you take half of it.
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Run
Stonecunning
— Double proficiency on History checks about stonework.
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Run
Dwarven Toughness
— A hit point per level on top of your die.
Mountain Dwarf
Dwarf · 25 ft speed
These came for the deep seams and stayed for the argument about who owns them. A mountain dwarf in Rivermark is generally in mail, generally on somebody's payroll, and generally of the opinion that the cut was abandoned twenty years too early — which is why more of them go down the Undervault stair each season than come back up it.
Traits
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Run
Darkvision
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Run
Dwarven Resilience
— Advantage on saves against poison, and you take half of it.
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Run
Stonecunning
— Double proficiency on History checks about stonework.
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Dwarven Armor Training
Dark Elf
Elf · 30 ft speed
There are roads under this valley older than the Old City, and the people who use them come up into Undertown blinking and unimpressed. The watch counts them at the gate and writes the number down; the market takes their coin without comment; and every dark elf in Rivermark has heard the same joke about daylight often enough to have stopped hearing it.
Traits
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Run
Superior Darkvision
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Run
Keen Senses
— Perception, proficient, whoever you decided to be.
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Run
Fey Ancestry
— Advantage against being charmed, and nothing puts you to sleep.
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Trance
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Sunlight Sensitivity
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Drow Magic
High Elf
Elf · 30 ft speed
They keep a house on the good side of the market square and a correspondence with somewhere further east that nobody here has been. Rivermark finds them courteous, unhurried and impossible to hurry, and has learned that a high elf who says a thing will be seen to means it and does not mean this month.
Traits
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Run
Darkvision
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Run
Keen Senses
— Perception, proficient, whoever you decided to be.
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Run
Fey Ancestry
— Advantage against being charmed, and nothing puts you to sleep.
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Trance
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Cantrip
Wood Elf
Elf · 35 ft speed
The standing woods east of the river are walked by people the town almost never sees and relies on completely. Half the warden's camps above the quarry road are theirs, the valley's early warning about the raiders came down out of the trees before it reached the gate, and a wood elf will tell you the wood is not theirs either — it is simply where they are.
Traits
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Run
Darkvision
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Run
Keen Senses
— Perception, proficient, whoever you decided to be.
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Run
Fey Ancestry
— Advantage against being charmed, and nothing puts you to sleep.
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Trance
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Fleet of Foot
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Mask of the Wild
Forest Gnome
Gnome · 25 ft speed
Fen-side people, hedge-side people: they hold the small holdings between Rivermark and Hollow Fen and know which of the paths across it are paths. When a holding out that way goes quiet, a forest gnome is usually the one who noticed first and the last one anybody in town thinks to ask.
Traits
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Run
Darkvision
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Run
Gnome Cunning
— Advantage on Intelligence, Wisdom and Charisma saves against magic.
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Natural Illusionist
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Speak with Small Beasts
Rock Gnome
Gnome · 25 ft speed
Everything in this town that pumps, winds, lifts or counts was set up by a rock gnome and is maintained by a rock gnome grandchild who has strong views about the original. They keep benches at the caravan ground rather than shops, on the principle that the work comes off the road and the road does not stop.
Traits
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Run
Darkvision
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Run
Gnome Cunning
— Advantage on Intelligence, Wisdom and Charisma saves against magic.
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Artificer's Lore
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Tinker
Half-Elf
30 ft speed
A trade town that has stopped trading well runs on people who can sit between two parties and be trusted by neither more than the other, and Rivermark has made that a profession. Half the contracts on the caravan ground were witnessed by a half-elf, which is a living, and a way of never quite being from anywhere.
Traits
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Run
Darkvision
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Run
Fey Ancestry
— Advantage against being charmed, and nothing puts you to sleep.
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Skill Versatility
Half-Orc
30 ft speed
The fighting pit off the quarry road pays well and asks nothing, which is why the town assumes that is where its half-orcs are, and why a good many of them are somewhere else out of spite. Judged before speaking and hired after, they hold more of the caravan guard work in this valley than any other people and almost none of the standing it should have bought.
Traits
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Run
Darkvision
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Run
Relentless Endurance
— The blow that would drop you leaves you at one hit point instead, once a day.
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Run
Savage Attacks
— An extra damage die on a critical hit with a melee weapon.
Lightfoot
Halfling · 25 ft speed
River families, boat families: they came up the water when the water still carried trade and they have not entirely accepted that it does not. The Flagon's kitchen is theirs, three of the barges tied below the bridge are theirs, and a lightfoot can cross a crowded common room without one person turning round.
Traits
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Run
Lucky
— Reroll a natural 1 on an attack, a check or a save.
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Run
Brave
— Advantage on saves against fear.
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Halfling Nimbleness
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Naturally Stealthy
Stout
Halfling · 25 ft speed
The holdings west of the water are stout country, and the west is where the emptying started. Some of those farms are dark now and some are not, and the ones that are not are held by people who have buried a neighbour, moved the livestock in with the family, and gone back out to the field in the morning.
Traits
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Run
Lucky
— Reroll a natural 1 on an attack, a check or a save.
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Run
Brave
— Advantage on saves against fear.
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Halfling Nimbleness
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Run
Stout Resilience
— Advantage on saves against poison, and you take half of it.
Human
30 ft speed
- STR +1
- DEX +1
- CON +1
- INT +1
- WIS +1
- CHA +1
Rivermark is a human town in the way a coat is a coat: it was built by them, mostly, and it is wearing out at the elbows. They put it up on the bones of the Old City without asking hard questions about what the bones were, and two hundred years later the questions are asking themselves.
Traits
Sarsen
30 ft speed
· Rivermark
The cut above Rivermark was worked by Sarsen crews for four generations: grey-skinned, heavy through the shoulder, a head and a half over the men who hired them, and famously hard to hurry. The quarry stopped paying twenty years ago and most of the crews went east with the stone-carts, but not all of them — there are Sarsen families along the haul-road who have not dressed a block in a lifetime and still cut their own boundary marks by hand, because a mark somebody else cut is a mark somebody else can argue with. They keep their reckoning on their forearms in short chisel-strokes, one to a debt owed and one across it when it is paid.
Traits
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Run
Quarry-Built
— Athletics, proficient, whether or not you wrote it down.
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Run
Set Fast
— Advantage on the contest to resist a grapple or a shove.
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Load-Bearing
Tiefling
30 ft speed
The priory has a position on tieflings, and the market has a different one, and the market is where people actually live. What a tiefling gets in Rivermark is service, civility, and a small pause before both — endless, unremarkable, and the reason most of them can tell you exactly how long they have been in this valley.
Traits
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Run
Darkvision
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Run
Hellish Resistance
— Half damage from fire.
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Infernal Legacy
Darkvision is the standing example of a trait that is printed and not enforced:
there is no light or darkness anywhere in this engine, so claiming it would be a
lie in one direction and removing it from the sheet would be a lie in the other.
It is printed, and said not to be enforced, which is the only honest third option.